SWTOR: Tier 4 Gear in Game Update 5.2 1r6557

Eric Musco just informed the community that BioWare intend to ad some changes to Command Ranks in Patch 5.2. Below are all the details e6a5f

Tier 4 Gear in Game Update 5.2 | 03.03.2017, 08:14 AM

Hey folks,

In Game Update 5.2, we will be introducing a new tier of gear to Galactic Command. Tier 4 works a bit differently than other tiers and so we want to provide you with insight about why we’re implementing it. Additionally, we know our social post raised a few concerns and so we want to tackle those first.

Why add 100 more Command Ranks?
The 100 new levels were simply a logical next step for adding Tier 4 gear. However, since it’s already possible to rank up at Command Level 300 indefinitely we decided to take your and keep the current cap. So, starting in 5.2, Command Crates dropped at Level 300 will contain Tier 4 gear (going forward Tier 3 will stop being provided at Rank 299).

Why a new Tier of gear?
We have two main goals in mind for the addition of Tier 4: The first is to act as a benefit for giving the most skilled PvE players in SWTOR a worthwhile reward for their coordination and gameplay mastery while also introducing gear drops needed for taking on Tyth in Veteran Mode and other Master Mode Operation bosses. PvP players will also be able to purchase Tier 4 gear for Unassembled Components as they do for other Tiers today.

Now let’s talk about what sets Tier 4 apart from previous gear upgrades. Perhaps the best way to start is to read up on how Command Crates are changing in 5.2.

Tier 4’s biggest difference from previous Tiers is every set bonuses. This means every piece of gear coming from a Command Crate in Tier 4 will have a set bonus (where applicable) and be of Prototype or better quality. It’s also important to note every piece of gear in Tier 4 is better than gear from previous tiers, including Tier 3 Legendaries. As Legendary Tier 4 items are best-in-slot, they will remain fairly rare from Command Crates.

Tier 4 is primarily for our most hardcore players who have maxed out their Command Rank and are working on getting best-in-slot gear for their character. Now, with Galactic Command, every player has an opportunity to get a complete set of the best gear offered in SWTOR.

later in the year!

Let us know your thoughts, thanks everyone.

-eric

Tier 1 – 3 Changes Coming in 5.2 | 03.03.2017, 08:15 AM

Hey folks,Coming with Galactic Command working through a Tier can feel like a grind since your rewards don’t change. You can get that same belt at Command Rank 70 that you got at Rank 1, which is frustrating when you are trying to complete your class set.

Starting with Game Update 5.2, drop rates of better quality items (Legendary and Artifact) will get higher as you gain Command Ranks in a given Tier, while lower quality items’ ( and Prototype) drop rates will go down. What this means is you are encouraged to continue increasing your Command Rank as your drop rates of more desired items get higher as your Rank increases.

Let’s look at a Tier 2 and 3 example. Right now this is an approximation of gear drops for the entire Tier:

  • (green): High drop rate
  • Prototype (blue): Medium drop rate
  • Artifact (purple): Low drop rate
  • Legendary (yellow): Very low drop rate

After 5.2, gear drops get much better as you progress through the Tier. Let’s say you were getting close to the top of your Tier, this is what your drop rates will look like:

  • : No longer drop
  • Prototype: Medium-low drop rate
  • Artifact: Medium-high drop rate
  • Legendary: Medium drop rate

As you can see from the above example, after 5.2 you will be able to get higher quality gear for your addition to the Operations drop changes we are making at the same time). Keep in mind, these drop rate changes apply to Tier 1, Tier 2, and Tier 3. Tier 4 works a little differently and is discussed in more detail in this thread.

These are the improvements we are making to Command Crates in Game Update 5.2. Let us know what you think.

-eric

Changes to Operation Drops in 5.2 | 03.03.2017, 08:16 AM

Hey folks,If you haven’t read it yet, we recommend you head over to the “Tier 4 in Game Update 5.2” thread and learn about the new Tier of gear coming next Update. Along with the new Tier of gear, we are making quite a few full list of what drops where.

The second change is bosses will no longer have a random last boss only had a chance of dropping gear pieces.

The third change is with the introduction of a new Tier (Tier 4), we needed to ensure Operation basic breakdown of where the gear will drop:

For existing Operations (Tier 1 will no longer drop in Operations)

  • Tier 2 Legendary Gear – Story Mode
  • Tier 3 Legendary Gear – Veteran Mode
  • Tier 4 Prototype and Artifact Gear – Master Mode (Non-final bosses)
  • Tier 4 Legendary Gear – Master Mode (Final bosses)

For Gods from the Machine Operations:

  • Tier 3 – Story Mode
  • Tier 4 – Veteran Mode

As you can see there a lot of changes with Operation gear drops in 5.2! Let us know your thoughts on these changes.

-eric

Tier 4 Gear in Game Update 5.2 | 03.03.2017, 08:55 AM
Quote:
Originally Posted by leehambly

So, I’m guessing that the tier 3 crates earnt before 5.2, even after cxp level 300 will still be tier 3 and wont suddenly change into tier 4 when 5.2 comes out… ie: should we save them till 5.2 or keep opening them?*snip*

Your guess is correct! Continue to open any crates that you earn until that time.

-eric

Tier 1 – 3 Changes Coming in 5.2 | 03.03.2017, 09:15 AM
Quote:
Originally Posted by Ryenke

The elimination of from the crates would have been a welcome change for me, but the deal breaker is the unspecified RNG drop rates and no duplicate mitigation. My personal drop rate resulted in was one usable upgrade (I don’t count clicky relics as anything except trash for instance) per 30 or so crates. At command level 240 ish (I think, it’s been a while since I bothered) I still didn’t have a 5.x set bonus and had 6 slots still unfilled and had tons of duplicates like 6 relics of the same type, 3 or 4 chests, 2 gloves, 3 or 4 ear pieces, and only one set piece drop that was higher than Tier 1.Without some duplicate mitigation and/or some idea what the drop rates *actually* are (medium-low, Medium-high and Medium mean nothing), I have no desire to pay for a grind up to Tier 4, (and would have had no time to do so on alts).

So, good luck, I’ll check back in with 6.0 maybe.

Although we aren’t going to expose exact drop rates, I think I can add a little clarity to the relative drop rates listed above. To your point, with these new rates you will have a much better chance of getting a set bonus quality item (Artifact and Legendary) than you would one without (Prototype). Basically, at the top of a tier, majority of your items will be of a set bonus bearing quality. That is in contrast to today where at all levels, and Prototype are the most likely items you will get.

-eric

Changes to Operation Drops in 5.2 | 03.03.2017, 09:23 AM
Quote:
Originally Posted by marmieej
What about Operation Boss that do not have Master Mode (i.e. EV/KP)?

They will drop Tier 3 gear!

Quote:
Originally Posted by EricMusco

For existing Operations (Tier 1 will no longer drop in Operations)

  • Tier 2 Legendary Gear – Story Mode
  • Tier 3 Legendary Gear – Veteran Mode
  • Tier 4 Prototype and Artifact Gear – Master Mode (Non-final bosses)
  • Tier 4 Legendary Gear – Master Mode (Final bosses)
Changes to Operation Drops in 5.2 | 03.03.2017, 09:39 AM
Quote:
Originally Posted by Jerba

Thanks for the heads-up! That allows us to plan raid schedules ahead of time.But what about PvP? I’m not a PvP player but I unassembled components?

Good question! This largely leaves their progression untouched from today as they can buy gear, and upgrade it twice, they just start 1 Tier higher than before.

-eric

Tier 1 – 3 Changes Coming in 5.2 | 03.03.2017, 09:43 AM
Quote:
Originally Posted by docbenwayddo
There can be no clarity without actual rates.
*snip*

I understand that there isn’t full clarity without all of the details, but let me see if I can get one step closer.

In the example from above, if there are 3 item grades each with a medium’ish drop rate, you could make infer that medium in that context means around a 33% drop rate (since there are 3 and they are relatively equal).

Again, that isn’t the 100% actual drop rate, things are subject to change, and my other community manager disclaimers. Still, that walks one step closer to the actual drop rate line for you!

-eric

Tier 4 Gear in Game Update 5.2 | 03.03.2017, 10:08 AM
Quote:
Originally Posted by Ottoattack

Hello,I have not seen in any of the posts addressing changes in PvP related to gear. So, I will re-ask the questions:

Since we have a new tier of gear is the bolster going to be moving up?

With the new tier, is tier 1 being removed from shops and tier 2 (236) becomes first tier you buy with UC? This is the case for ops. Or, there is going to be a forth tier of PvP gear?

If there is a forth tier, what will the UC costs be?

Is the existing cost of gear for UC will change?

  • Bolster will be moving up to 238.
  • Yes, you can just purchase Tier 2 as the “first Tier” with Unassembled Components.
  • I am not sure yet on the last two, let me work on getting those answers.
Tier 1 – 3 Changes Coming in 5.2 | 03.03.2017, 10:22 AM

Oh! Someone asked me this on Twitter and I wanted to make open them after 5.2 goes live.-eric