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Like last year, DICE, the developer behind one of the most hotly anticipated gaming titles of the Star Wars Universe, time around was captured off a PS4 and – although impressive- it gave rise to some controversy and concern among fans in regards to a number of performance issues and game features.
Most of the “problems” which apparently surfaced in this year’s E3 showing could probably be attributed to the overly impressive footage released back in April, the one about the battle in Endor’s woods, which was in-engine footage indeed, but it wasn’t PS4 version of the game.
It has to be noted though that the Battlefront will have to do without this feature.
On the upside though, the game mechanics looked impressive and the visuals did too: it was obvious that the special technique of original props used for the films, and to use those photos to create a high-resolution 3D-mesh through photogrammetry.
The bottom line: everything considered, the E3 footage shouldn’t really be viewed as more than just a herald of things to come. In its pre-alpha phase, the game has plenty of growing-up to do and the current code-base is indeed a solid starting point.