Eric Musco just updated the community about the changes for Carnage and Combat coming in Game Update 5.4. Note: All changes below are currently in development and are subject to change before being released. Operative Concealment Acid Blade’s damage has been reduced by 27.78% Collateral Strike’s damage has been reduced by 27.68% Scoundrel Scrapper Flechette Round’s damage has been reduced by 27.78% Flying Fists’ damage has been reduced by 27.68% DevNotes: The Concealment / Scrapper discipline was dealing more DPS than intended, so we made a couple changes to shrink it down a bit. These changes allow the Concealment Operative / Scrapper Scoundrel to still deal decent burst damage while having their sustained damage output brought in line with the DPS target. 4v4j5o
Scoundrel 6y1234
Soeren Kamper y4p2u
This is Kalamitis third installment of Scoundrel PvP Montage. Scoundrel PvP is extremely fun and I’m surprised that people are overlooking and don’t pick it up. I asked him why he use back blast way too early after shoot first, and he answered: Good catch! When I’m playing PvE, I use exactly that rotation. While I’m 1v1 during warzones, most of the other classes outsustain me, either because of tankiness (for example a Juggernaut) or because of them having a lot of CC and healing (Sorcerer). That means, I have to burst them down during my stun lock and before they have the chance to fight me back. When I reopen the fight after I have used dissapearing act, I want to finish my opponent, I use Shoot First followed by Back Blast, for a quick 6-9k damage. Also, on PvP it’s not easy to get behind them (they don’t…