This past week, EA and DICE opened up the beta for Star Wars: Battlefront for PC, PS4, and Xbox One. The PS4 version of the beta runs at 900P and the Xbox One version runs at 720P. With this difference in resolution, it has caused conflict in the community. 1331x
Star Wars: Battlefront is using the Frostbite 3 engine for its visuals, and on Twitter Johan Anderson, the engine’s technical director, explained why DICE chose to use the lower resolutions on both of the consoles. He also answered a question ing adaptive resolutions and the use of the TAA option in the beta version.
texture and shadow quality are the same on both consoles.”
The development team has to make.
Andersson was also questioned about why team didn’t think of using this technique, but they didn’t implement it because of the fact that it makes it ultra-complex, which is already being combined with the temporal techniques that DICE is currently using.
Adaptive resolution is a technique that has been used in the recent Xbox One version of Star Wars: Battlefront as well, but all we can rely on is Anderson’s explanation.
Since we are already discussing resolution, the technical director mentioned also that the use of Battlefront’s temporal anti-aliasing option (TAA), but it has not been configured into the beta yet.
The TAA option in Star Wars: Battlefront would improve on the visuals for the PC even more. The technique that is only used by certain newer graphic cards and it uses many different techniques to make the edges even smoother. However, this option has not been completely implemented yet, so you can expect even smoother visuals once the final version is released.