SWTOR 1.4.2 Patch Notes 10/16/2012 2o1pn

j5d32

patch notes.

Classes and Combat 6r6n6m

Bounty Hunter p1b6c

Mercenary 2p4a5j

Smuggler 56224v

Gunslinger 4f6d5s
      • Sweeping Gunfire now correctly causes the player to face the ability’s target.

Companion Characters 2g21l

General 734o2i

      • Some companion abilities now show more descriptive failure error messages.

Flashpoints and Operations 3e6g1a

General 734o2i

          • The UI for lockout tabs (for groups and lockout timers) now displays correctly.

Operations 546vg

Explosive Conflict 661bo
            • Some terrain has been adjusted to prevent players from skipping some encounters in this Operation.
            • The Defected Imperial Commander no longer occasionally becomes untargetable.

Items 1u5624

        • Consumables that have an activation time are no longer consumed on a subsequent activation even when that activation is canceled.

Missions and NPCs 4k5m47

Class Missions 572f2u

Sith Warrior 2r63d
Trooper p1lp

PvP 6bg4h

Warzones r3m31

              • Implemented changes to correct issues that prevented Warzones from backfilling when a pre-made group member let the Warzone invitation time out.

UI 33t3g

General 734o2i

              • The map and other UI elements no longer occasionally flicker on machines with SLi or Crossfire setups.

Maps l3z1u

              • SLi performance is no longer degraded when opening the Galaxy Map.
              • GTN kiosks now on player ships are now properly represented on the map.

Miscellaneous Bug Fixes 234w19

          • Players who log out on another player’s ship without ever having boarded their own are now correctly evicted to the docking bay.
          • Vehicles can once again be used in the Black Sun, Old Galactic Market, The Works, and the Jedi Temple districts on Coruscant.
          • Resolved an issue that caused the game client to sometimes treat mouse clicks outside of the window as valid clicks when using virtual on-screen keyboards.
          • Performance is no longer degraded in the Walker interior on Ord Mantell when moving the camera around the character.
          • Certain visual effects no longer disappear as they over particular types of geometry.
          • Some misplaced art assets, seams or holes in the terrain, and locations where players could become stuck have been corrected.